IfSpawned
  // Place the mine tile over the existing tile
  GetContent  // The tile to use
  tmpx = selfx
  tmpy = selfy
  tmpturn = tmpargument // Save for swap
  GetTileXY
  SetContent
  tmpargument = tmpturn
  SetTileXY

// This explodes if it's touched ( may be disarmed )
tmpx = weight
tmpy = 20
IfXIsMoreThanY
  SetTargetToWhoeverBumped

  // Can they disarm the trap?
  tmpx = 0
  tmpy = 10000  // 50% chance at 23 Dex
  tmpargument = [DISA]
  IfTargetHasSkillID
    tmpx = rand & 8191 + targetdex

  IfXIsLessThanY
    // The trap has exploded
    tmpargument = 0
    IfTargetIsSelf
      tmpargument = 2
    SendMessageNear

    // Spawn the explosion
    tmpx = selfx
    tmpy = selfy
    tmpdistance = selfz
    tmpargument = 0
    SpawnExactParticle

    // Give experience
    tmpargument = 5
    tmpdistance = EXPDARE
    GiveExperienceToTarget

    // Increment the tile
    tmpx = selfx
    tmpy = selfy
    GetTileXY
    tmpargument = tmpargument + 1
    SetTileXY
  Else
    // The trap has been disarmed
    tmpargument = 1
    SendMessageNear

    // Make target crouch
    tmpargument = ACTIONMG
    TargetDoAction

    // Give experience
    tmpargument = 25
    tmpdistance = EXPROLEPLAY
    GiveExperienceToTarget

    // Replace the original tile
    GetContent
    tmpx = selfx
    tmpy = selfy
    SetTileXY

  GoPoof
End					// All done
