109 long onCmdReset(FXObject*, FXSelector,
void*);
long onCmdSetAttribute(FXObject *obj, FXSelector, void *)
event after edit text field
const GNEAttributeProperties * myAttrProperty
attribute property
FXCheckButton * myCheckButton
check button for true/false
MFXTextFieldIcon * myTextField
text field for attribute
long onCmdOpenColorDialog(FXObject *sender, FXSelector, void *arg)
called when user press "edit color" dialog
long onCmdOpenVClassDialog(FXObject *, FXSelector, void *)
called when user press vClass dialog
AttributeTextField(GNEAttributeCarrierDialog *ACDialog, FXVerticalFrame *verticalFrame, const GNEAttributeProperties *attrProperty)
constructor
MFXButtonTooltip * myAttributeButton
attribute button (color or allow)
GNEAttributeCarrierDialog * myACDialogParent
FOX needs this.
void builder(GNEAttributeCarrier *AC)
builder
void runInternalTest(const InternalTestStep::DialogArgument *dialogArgument)
run internal test
GNEAttributeCarrierDialog(GNEAttributeCarrier *AC)
constructor
long onCmdReset(FXObject *, FXSelector, void *)
event after press reset button
std::vector< AttributeTextField * > myAttributeTextFields
list of attribute text fields
long onCmdAccept(FXObject *, FXSelector, void *)
event after press accept button
GNEDialog(GNEApplicationWindow *applicationWindow, const std::string &name, GUIIcon titleIcon, DialogType type, Buttons buttons, OpenType openType, ResizeMode resizeMode)
basic constructor
GNETemplateElementDialog(GNEAttributeCarrier *element, DialogType type)